Lower Slobovia
This city is email-verified
Year Day Season Citizens Logs
Bunjungle 15235 25 winter 6259
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
78/day 0/6.259k 0/5924 1552660 6260 $76.575G $277.438k $142.639k 717.924k/977.8k 12.126k/27.34k 934 2 1.053k 15 439

Job/tax levels

Level 0 0.4
168 citizens
3089 total jobs
0 available jobs
Level 1 0.46
1510 citizens
440 total jobs
0 available jobs
Level 2 0.53
1796 citizens
582 total jobs
0 available jobs
Level 3 0.62
1501 citizens
837 total jobs
0 available jobs
Level 4 0.78
689 citizens
396 total jobs
0 available jobs
Level 5 0.85
595 citizens
580 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10

18

operational
total health -18
-18 health generated
total area 450
450 area generated
total sprawl 180
180 sprawl generated
total pollution 1.127k
1 pollution generated per building per 100 citizens

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20

11

operational
total health -33
-33 health generated
total area 550
550 area generated
total sprawl 220
220 sprawl generated
total pollution 1.377k
2 pollution generated per building per 100 citizens

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03

1

has enough workers to operate has enough energy to operate
operational
total health -2
-2 health generated
total area 100
100 area generated
total energy -150
150 consumed
total pollution 188
3 pollution generated per building per 100 citizens
total workers
40
$40 tax income
total workers 10/0
10 workers employed at level 0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

1

has enough workers to operate has enough money to operate
operational
total health -2
-2 health generated
total area 50
50 area generated
total sprawl 3
3 sprawl generated
total profit 10
10 profit
total workers 10/0
10 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

26

has enough workers to operate has enough money to operate
operational
total area 26k
26k area generated
total sprawl 26
26 sprawl generated
total profit 0
0 profit
total workers 260/0
260 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

15

operational
total health 45
45 health generated
total area 150
150 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

4

operational
total health 4
4 health generated
total area 40
40 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 10
10 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

137

has enough area to operate
operational
total area -137
137 consumed
total housing 137
137 housing generated
total sprawl 137
137 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

45

has enough energy to operate has enough area to operate
operational
total area -45
45 consumed
total housing 90
90 housing generated
total energy -540
540 consumed
total sprawl 225
225 sprawl generated
total pollution 90
90 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

42

has enough energy to operate has enough area to operate
operational
total area -42
42 consumed
total housing 252
252 housing generated
total energy -756
756 consumed
total sprawl 126
126 sprawl generated
total pollution 210
210 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

17

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -85
85 consumed
total housing 340
340 housing generated
total energy -1,190
1,190 consumed
total sprawl 17
17 sprawl generated
total expenses -1.7k
1,700 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

11

has enough energy to operate has enough area to operate
operational
total area -110
110 consumed
total housing 220
220 housing generated
total energy -990
990 consumed
total pollution 165
165 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

16

has enough energy to operate has enough area to operate
operational
total area -80
80 consumed
total housing 320
320 housing generated
total energy -800
800 consumed
total pollution 192
192 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

14

has enough energy to operate has enough area to operate
operational
total area -280
280 consumed
total housing 1,400
1,400 housing generated
total energy -2,100
2,100 consumed
total pollution 700
700 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

7

has enough energy to operate has enough area to operate
operational
total area -700
700 consumed
total housing 3,500
3,500 housing generated
total energy -3,500
3,500 consumed
total pollution 700
700 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

4

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -40
-40 health generated
total area -20
20 consumed
total energy 12k
12k energy generated
total pollution 120
120 pollution generated
total profit 40
40 profit
total workers 20/0
20 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

11

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -55
55 consumed
total energy 6,600
6,600 energy generated
total profit 682
682 profit
total workers 110/1
110 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -100
100 consumed
total energy 7,000
7,000 energy generated
total profit 4.04k
4,040 profit
total workers 200/2
200 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

63

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -630
630 consumed
total energy 315k
315k energy generated
total expenses -252
-252 running expenses
total workers 630/3
630 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+200)
water

10

31

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -310
310 consumed
total energy 37.2k
37.2k energy generated
total water 310
310 water generated
total profit 2.36k
2,356 profit
total workers 155/2
155 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

4

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -40
40 consumed
total energy 600k
600k energy generated
total uranium -4
4 consumed
total expenses -35.01k
-35,008 running expenses
total workers 40/4
40 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

51

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -510
510 consumed
total pollution -5.1k
-5,100 pollution generated
total profit 136.17k
136,170 profit
total workers 510/5
510 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -20
20 consumed
total energy -2,400
2,400 consumed
total profit 120
120 profit
total workers 40/0
40 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -32
32 consumed
total energy -3,200
3,200 consumed
total profit 208
208 profit
total workers 40/1
40 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -3,200
3,200 consumed
total profit 568
568 profit
total workers 40/2
40 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -80
80 consumed
total energy -4,800
4,800 consumed
total profit 1.38k
1,384 profit
total workers 40/3
40 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -120
120 consumed
total energy -3,200
3,200 consumed
total profit 4.19k
4,192 profit
total workers 40/4
40 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total energy -3,800
3,800 consumed
total wood 10
10 wood generated
total expenses -316
-316 running expenses
total workers 20/1
20 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -275
-275 health generated
total area -1,375
1,375 consumed
total energy -104.5k
104.5k consumed consumed
total sulfur 55
55 sulfur generated
total uranium
total gold
total coal 55
55 coal generated
total pollution 550
550 pollution generated
total expenses -7.15k
-7,150 running expenses
total workers 1650/0
1650 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -150
150 consumed
total energy -15k
15k consumed consumed
total uranium 3
3 uranium generated
total pollution 150
150 pollution generated
total profit 4.49k
4,488 profit
total workers 60/4
60 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -1,000
1,000 consumed
total stone 2
2 stone generated
total profit 2.99k
2,992 profit
total workers 40/4
40 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -100
100 consumed
total water 100
100 water generated
total expenses -54
-54 running expenses
total workers 5/1
5 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

3

has enough workers to operate has enough area to operate
operational
total area -3
3 consumed
total produce 3
3 produce generated
total workers
12
$12 tax income
total workers 3/0
3 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -300
300 consumed
total energy -30
30 consumed
total rice 3
3 rice generated
total water -15
15 consumed
total profit 30
30 profit
total workers 15/0
15 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -200
200 consumed
total energy -20
20 consumed
total produce 10
10 produce generated
total water -10
10 consumed
total profit 20
20 profit
total workers 10/0
10 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -200
200 consumed
total energy -20
20 consumed
total cows 2
2 cows generated
total water -20
20 consumed
total profit 20
20 profit
total workers 10/0
10 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -200
200 consumed
total energy -20
20 consumed
total grapes 2
2 grapes generated
total water -20
20 consumed
total profit 20
20 profit
total workers 10/0
10 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 238
238 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 36
36 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

1

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 5
5 health generated
total area -5
5 consumed
total food 50
50 food generated
total produce -5
5 consumed
total workers
106
$106 tax income
total workers 5/2
5 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -4
4 consumed
total energy -10
10 consumed
total meat 20
20 meat generated
total cows -2
2 consumed
total workers
85
$85 tax income
total workers 4/2
4 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total grapes -2
2 consumed
total wine 2
2 wine generated
total water -2
2 consumed
total workers
212
$212 tax income
total workers 10/2
10 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
106
$106 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

2

has enough workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
operational
total area -4
4 consumed
total energy -10
10 consumed
total fun 20
20 fun generated
total beer -2
2 consumed
total wine -2
2 consumed
total workers
37
$37 tax income
total workers 4/1
4 workers employed at level 1

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

48

has enough area to operate has enough money to operate
operational
total health 336
336 health generated
total area -480
480 consumed
total fun 96
96 fun generated
total pollution -48
-48 pollution generated
total expenses -240
240 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

36

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 288
288 health generated
total area -1,800
1,800 consumed
total fun 252
252 fun generated
total pollution -108
-108 pollution generated
total profit 907
907 profit
total workers 216/1
216 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

22

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 154
154 health generated
total area -2,200
2,200 consumed
total fun 176
176 fun generated
total pollution -264
-264 pollution generated
total profit 4.35k
4,347 profit
total workers 132/3
132 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4
4 consumed
total energy -400
400 consumed
total culture 2
2 culture generated
total profit 150
150 profit
total workers 8/2
8 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4
4 consumed
total energy -200
200 consumed
total profit 20
20 profit
total workers 6/0
6 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -105
-105 health generated
total area -525
525 consumed
total energy -66.5k
66.5k consumed consumed
total steel 350
350 steel generated
total pollution 35
35 pollution generated
total profit 1.05k
1,050 profit
total workers 700/0
700 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4
4 consumed
total energy -1,600
1,600 consumed
total profit 358
358 profit
total workers 40/1
40 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -3
-3 health generated
total area -100
100 consumed
total energy -1,500
1,500 consumed
total fun -10
-10 fun generated
total pollution 1
1 pollution generated
total profit 975
975 profit
total workers 250/0
250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10
10 consumed
total energy -600
600 consumed
total culture 2
2 culture generated
total fun 10
10 fun generated
total profit 60
60 profit
total workers 20/0
20 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -120
120 consumed
total energy -1,500
1,500 consumed
total fun 30
30 fun generated
total expenses -60
-60 running expenses
total workers 60/0
60 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total culture 10
10 culture generated
total fun 2
2 fun generated
total profit 729
729 profit
total workers 6/4
6 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -210
210 consumed
total energy -750
750 consumed
total fun 27
27 fun generated
total pollution -3
-3 pollution generated
total profit 738
738 profit
total workers 30/3
30 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -4,500
4,500 consumed
total fun 200
200 fun generated
total pollution -10
-10 pollution generated
total profit 8.68k
8,680 profit
total workers 100/4
100 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 50
50 health generated
total area -250
250 consumed
total energy -2,000
2,000 consumed
total fun 250
250 fun generated
total expenses -2.35k
-2,350 running expenses
total workers 125/2
125 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 20
20 health generated
total area -40
40 consumed
total energy -800
800 consumed
total profit 224
224 profit
total workers 20/2
20 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 165
165 health generated
total area -44
44 consumed
total energy -550
550 consumed
total profit 13.18k
13,178 profit
total workers 110/4
110 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,500
1,500 consumed
total energy -15k
15k consumed consumed
total sulfur -15
15 consumed
total steel -150
150 consumed
total missiles 3
3 missiles generated
total expenses -6.84k
-6,840 running expenses
total workers 30/5
30 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -100
100 consumed
total energy -2,500
2,500 consumed
total shields 1
1 shields generated
total expenses -1.79k
-1,788 running expenses
total workers 10/2
10 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -400
400 consumed
total energy -10k
10k consumed consumed
total sulfur -40
40 consumed
total steel -200
200 consumed
total profit 880
880 profit
total workers 40/5
40 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

3

has enough area to operate
operational
total area -30
30 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

3

has enough area to operate
operational
total area -15
15 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

2

has enough area to operate
operational
total area -20
20 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

2

has enough area to operate
operational
total area -40
40 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

2

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total energy -20
20 consumed
total workers
40
$40 tax income
total workers 10/0
10 workers employed at level 0

Resources

total sulfur sulfur 4.72k/55.05k
total uranium uranium 8.55k/8.55k
total steel steel 34.7k/35.05k
total fish fish 3.05k/3.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 5.55k/5.55k
total coal coal 5.55k/5.55k
total stone stone 450/450
total bread bread 1/1.05k
total wheat wheat 1/150
total grapes grapes 1.15k/1.15k
total wood wood 1.35k/1.35k
total beer beer 1/100
total wine wine 48/150
total food food 168/175
total produce produce 1.18k/1.18k
total meat meat 1.15k/1.15k
total rice rice 299/300
total cows cows 105/350
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 1.18k/1.25k
total salt salt 1/250
total missiles missiles 350/350
total shields shields 2.3k/2.3k